The loadout

Meet the Delver

A master craftsman, armed for the deep. Take the tour.

Traversal

The Grapnel

Fire a hooked line and the deep becomes a playground — swing across yawning chasms, scale sheer walls, and reel up to the floating sky-islands above the world. The hookshot I loved as a kid, reborn.

  • Swing across chasms
  • Scale sheer walls
  • Reach the sky-islands
The pickaxeThe Tool

The Pickaxe

A master craftsman's weapon does more than dig. Carve your own tunnels through destructible earth, cleave several blocks in one swing, and when something lunges from the dark — hurl it like a war-hammer to pierce stone and bone before it boomerangs back.

  • Dig anywhere
  • Cleave several blocks at once
  • Throw it & it returns
Dwarven spellcraftSpellcraft

Dwarven Magic

Channel the power sleeping in the stone. Four schools to master, with more unlocked as you delve:

  • Cave Call — bring the ceiling down on your pursuers
  • Sunmote — a mini-sun that floods the dark with daylight
  • Tremor Blast — shatter walls in a shockwave
  • Blink Dig — phase clean through solid rock

See it move

The Trailer

The Delphyr dwarf

A note from the developer

A love letter to the games that raised me

Delphyr is a love letter.

I grew up on late nights in the late '90s and early 2000s — Ocarina of Time (I was obsessed with the hookshot), Super Smash Bros. Melee, and later Undertale, RuneScape, Minecraft. You name it, I probably sank too many hours into it. Delphyr is my attempt to fold everything I loved most about those games into one.

That hookshot I fell for as a kid became the grapnel. The pull of mining one more layer deeper in RuneScape and Minecraft became the whole game. A character you grow stronger with every run, a story to uncover, fights that actually test you — it's all in here, my way.

I'm a self-taught developer, and this started as a side project just to see what I could build. I fell in love with creating, and Delphyr is my creative spin on the things that made me love games in the first place.

The dwarf is my tribute to Gimli — stout, fearless, a master of his craft. The deep is meant to feel tense and suffocating, then crack open into something vast. An adventure. If you walk away remembering one thing, I hope it's a moment of cave traversal that catches you completely off guard.

Thanks for being here this early. Getting this idea out of my head and into your hands is the whole dream.

— Collin, solo developer

Help Delphyr reach the surface

Every wishlist is a torch in the dark. Add it on Steam and you'll be the first down when it launches.

◆ Wishlist on Steam